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Virtual Reality Studio

Motion Capture and Dancing in Virtual Reality

It was a lot of fun motion capturing Shane's dances and transferring them to our characters in Dance Collider. We captured his performance through kinect V2 sensors, recording in ipisoft, then placing them on our characters in the Unity game engine.

game dev, virtual reality, technology devTim MolonyAugust 27, 2018emergeworldsmotion capture, ipisoft, virtual reality, kinectComment
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Ben WardSeptember 9, 2018emergeworlds
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