Virtual Reality Dancing & Motion Capture

We had a relatively small budget for our game Dance Collider so needed to figure out a cheaper way to animate dances. This is how we recorded the animations in our game through motion capture.

Tools: 1 x Dancer (Shane), 2 x Kinects, 2 x PC's, ipisoft and Unity game engine.

In this video focus on the body movements as the head tracking didn't capture properly, but is in the final game :)

Here is a follow up montage (everyone loves a montage right?) to show the process of capturing Shane on the 2x Kinects on 2 x PC's in ipisoft. Then the resul...
Tim Molony1 Comment